I wanted to release this game on the best system available. In an interview with PSX Extreme, legendary developer and Warlords producer Keiji Inafune clarified the game’s development process, stating: “Onimusha was not originally developed for N64. The original PlayStation version was never released, but gameplay trailers for that initial version are available to watch online. However, development began on the original PlayStation, before then being switched once again to the PS2. In Okamoto’s vision of the game, Onimusha: Warlords was planned for the Nintendo 64DD, the disk drive version of Nintendo’s famous console. Players would fight monsters and demons using katanas and shuriken rather than guns and grenades. The concept for Onimusha: Warlords emerged in 1997, as it was based on the idea of Capcom designer Yoshiki Okamoto, who wanted to create a Sengoku era Resident Evil game, complete with a “ninja house” filled with various booby traps and gimmicks. The development of the first Onimusha game, particularly in its inception, is quite the famous story already, at least in terms of the legacy it spawned. Today, we’re asking the question: will we ever see a new Onimusha game? With a whopping four games released on one generation of consoles, Onimusha made a huge impact on the gaming scene when it first debuted, but like most games we feature in the series, it seemed to disappear off the face of the earth not long afterwards. Arguably though, and in the case of one of the games mentioned above, factually, the whole genre was pioneered by one game: Onimusha. The PS2 was the console that arguably pioneered the hack and slash and character action genres for the generations to come, with massive hits like Devil May Cry, God Hand, God of War, Prince of Persia and more.
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